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Who Invented Virtual Reality?

In 1968, Harvard Professor Ivan Sutherland, with the help of his students including Bob Sproull, created what was widely considered to be the first head-mounted display system for use in immersive simulation applications, called The Sword of Damocles

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How does virtual reality work?

Virtual reality (VR) works by simulating a realistic 3D environment through a combination of hardware and software.

How can virtual reality help students?

1. Students learn better through experience
VR provides students an opportunity to learn through experience, in contrast to the traditional methods of reading and writing.

2. VR has the ability to inspire
Being able to see and experience extraordinary locations within the classroom is completely unique to VR and it is inspirational to students.

3. VR sparks the imagination and encourages creative thinking
The immersive experience that VR provides is unparalleled in teaching. Students are “transported” out of the classroom and their imagination is allowed to flourish.

4. VR in education promotes peer interaction
Throughout the VR experience, students are encouraged to interact with each other. Afterwards, they are eager to share their thoughts and discuss their experiences.

5. VR engages students
Many students get bored with classic teaching methods. The modern technology of VR gets students’ attention like nothing else. We find that students instantly want to try out the VR.

6. VR provides realistic travel experiences
Using VR, schools can provide students with travel experiences that would not be possible or practical. Schools can save time and money whilst providing students with incredible experiences.

7. VR in the classroom is inclusive
With VR, every student gets the same opportunity to enjoy the experience. Unlike traditional school trips that can be too expensive for parents or too impractical for their children, VR is for all students.

8. VR offers memorable educational experiences
Long after the VR has finished, students remember the experience and they are eager to reflect on it in future lessons.

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None-immersive virtual reality

None-immersive VR allows only a minimum of interaction with the digital environment. Classic examples are video games or a driving simulator in a driving school.

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Semi-immersive virtual reality

 In semi-immersive VR, digital components overlay real objects. The result is that these virtual elements can be used in a similar way to real objects. This makes semi-immersive VR ideal for educational purposes. Common examples are pilot training or the deepening of technical skills.

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Full-immersive virtual reality

 In a fully immersive virtual reality, users perceive only the virtual environment. There is no fixed point of reference to the real world during use. Currently, fully immersive VR technology is found primarily in the gaming industry. Special data glasses, gloves, treadmills or sensory detectors are used here. They all contribute to making the digital environment seem completely real. What is virtual reality and what is the real environment cannot be answered theoretically in such a setting.

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Augmented reality
 

 Augmented reality is also a form of virtual reality. The main difference between the two approaches is the way developers realize the overlap of both worlds. A well-known example of the use of AR are the so-called smart glasses.  For instance, with this tool, it is possible for employees to access real-time data in warehouses.

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What are the basic components of virtual reality?

  • Displays the virtual world, tracks head movements, and provides audio.

Head-Mounted Display (HMD)

  • Track user position, movement, and orientation.

Sensors

  • Allow users to interact with the virtual world.

Input Devices

  • Provides immersive sound for a realistic experience.

Audio System

Top Virtual Reality Companies in Malaysia

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We offer top-notch end-to-end Game Development and Game Art Production services. Our team of industry veterans will be glad to create your project from scratch, may you need an addictive mobile title or a AAA project for  From inception, through concepting and prototyping to release and post release support - we are always with you. Being on the same page with our Clients and acting proactively in their interests - whether to help brainstorm a cool idea, polish user stories, or select the right technical stack - is one of the cornerstones of our business.

Argentics

Virtual Logic

VIRTUAL LOGIC SDN BHD is a Mobile App, Augmented Reality (AR) and Virtual Reality (VR) Application solutions provider. Our mobile solution is to provide innovative tool to enhance the business product story telling for Sales and Marketing. Our objective is to use mobile App technology to engage, retain and delight your customers.

Virtual X

Virtual X is an AR/VR (Augmented Reality & Virtual Reality) company in Malaysia, that specialises in industrial solutions. Our AR/VR solutions aim to help industrial companies optimise cost and work efficiency, by revolutionizing the entire workforce supply chain (ranges from simulation training for pre-work, maintenance assistance & data projection during work, and automated data analysis for post work management).

Virtual Reality Goggles

VIRTUAL REALITY

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